A fairly long time ago (2005), a game was released that I absolutely loved, that game being Backstage. Since Backstage was a survival-horror created using fairly cartoonish, 2D sprites, I thought that there wasn't a chance in hell that the game could scare me in a visual sense... and I was right. The graphics didn't really work and certainly didn't contribute to the amount of "horror" present in the game. However, the game still managed to be creepy, all thanks to a well-written plot and a cast of incredibly weird characters. In fact, I'd go as far as saying that Backstage contains one of my favourite NPC characters of all time, one Detective Wilks... you'll just have to play the game to see why else I'll spoil it for you.
Creepy title screen? Check!
Anyway, this is fairly irrelevant since Backstage has been out for a while now. What is relevant is that the developer, Max McGee (who currently has one of his games, Iron Gaia, featured at the moment) has re-started work on the sequel, Backstage II, after a long hiatus. I couldn't be more excited! Sporting a new menu-system coded by Archeia_Nessiah, a vastly improved battle-system compared to the original and a set of graphics and maps that actually look like they belong in a survival-horror game, all Backstage II really needs to do to ensure its success is to replicate the terrific storyline that the first game featured. Here's hoping I'm not dissapointed if (when?) this game is finally released!